#if !defined(AFX_RULESHEET_H__B5FCDEA1_B89C_11D3_8478_0000E8363DC4__INCLUDED_) #define AFX_RULESHEET_H__B5FCDEA1_B89C_11D3_8478_0000E8363DC4__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // RuleSheet.h : header file // #include "KBEditorsDoc.h" #include"RulePage.h" #include "DebugPage.h" ///////////////////////////////////////////////////////////////////////////// // CRuleSheet class CRuleSheet : public CPropertySheet { DECLARE_DYNAMIC(CRuleSheet) // Con struction public: CRuleSheet(UINT nIDCaption, CWnd* pParentWnd = NULL, UINT iSelectPage = 0); CRuleSheet(LPCTSTR pszCaption, CWnd* pParentWnd = NULL, UINT iSelectPage = 0); // Attributes public: CKBEditorsDoc * m_Doc; void SeeDoc(CKBEditorsDoc*Doc); static BOOL RuleDlgExist; CRulePage m_RulePage; CDebugPage m_DebugPage; // Operations public: // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CRuleSheet) public: virtual BOOL DestroyWindow(); virtual BOOL OnInitDialog(); //}}AFX_VIRTUAL // Implementation public: virtual ~CRuleSheet(); // Generated message map functions protected: //{{AFX_MSG(CRuleSheet) // NOTE - the ClassWizard will add and remove member functions here. //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_RULESHEET_H__B5FCDEA1_B89C_11D3_8478_0000E8363DC4__INCLUDED_)