// KBEditors.cpp : Defines the class behaviors for the application. // #include "stdafx.h" #include "KBEditors.h" #include "MainFrm.h" #include "KBEditorsDoc.h" #include "KBEditorsView.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CKBEditorsApp BEGIN_MESSAGE_MAP(CKBEditorsApp, CWinApp) //{{AFX_MSG_MAP(CKBEditorsApp) ON_COMMAND(ID_APP_ABOUT, OnAppAbout) // NOTE - the ClassWizard will add and remove mapping macros here. // DO NOT EDIT what you see in these blocks of generated code! //}}AFX_MSG_MAP // Standard file based document commands ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew) ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen) // Standard print setup command ON_COMMAND(ID_FILE_PRINT_SETUP, CWinApp::OnFilePrintSetup) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CKBEditorsApp construction CKBEditorsApp::CKBEditorsApp() { // TODO: add construction code here, // Place all significant initialization in InitInstance } ///////////////////////////////////////////////////////////////////////////// // The one and only CKBEditorsApp object CKBEditorsApp theApp; ///////////////////////////////////////////////////////////////////////////// // CKBEditorsApp initialization BOOL CKBEditorsApp::InitInstance() { AfxEnableControlContainer(); // Standard initialization // If you are not using these features and wish to reduce the size // of your final executable, you should remove from the following // the specific initialization routines you do not need. #ifdef _AFXDLL Enable3dControls(); // Call this when using MFC in a shared DLL #else Enable3dControlsStatic(); // Call this when linking to MFC statically #endif // Change the registry key under which our settings are stored. // TODO: You should modify this string to be something appropriate // such as the name of your company or organization. SetRegistryKey(_T("Local AppWizard-Generated Applications")); LoadStdProfileSettings(6); // Load standard INI file options (including MRU) // Register the application's document templates. Document templates // serve as the connection between documents, frame windows and views. CSingleDocTemplate* pDocTemplate; pDocTemplate = new CSingleDocTemplate( IDR_MAINFRAME, RUNTIME_CLASS(CKBEditorsDoc), RUNTIME_CLASS(CMainFrame), // main SDI frame window RUNTIME_CLASS(CKBEditorsView)); AddDocTemplate(pDocTemplate); // Enable DDE Execute open EnableShellOpen(); RegisterShellFileTypes(TRUE); // Parse command line for standard shell commands, DDE, file open CCommandLineInfo cmdInfo; ParseCommandLine(cmdInfo); // Dispatch commands specified on the command line if (!ProcessShellCommand(cmdInfo)) return FALSE; // The one and only window has been initialized, so show and update it. m_pMainWnd->ShowWindow(SW_SHOW); m_pMainWnd->UpdateWindow(); AfxGetMainWnd()->SetMenu(NULL); AfxGetMainWnd()->ShowScrollBar( SB_BOTH,FALSE); // Enable drag/drop open m_pMainWnd->DragAcceptFiles(); return TRUE; } ///////////////////////////////////////////////////////////////////////////// // CAboutDlg dialog used for App About // App command to run the dialog void CKBEditorsApp::OnAppAbout() { // CAboutDlg aboutDlg; // aboutDlg.DoModal(); } ///////////////////////////////////////////////////////////////////////////// // CKBEditorsApp message handlers